Puppet Pin Tool After Effects



In this exercise, you'll learn how to do the following:

  • Place Deform pins by using the Puppet Pin tool.
  • Define areas of overlap by using the Puppet Overlap tool.
  • Stiffen part of an image by using the Puppet Starch tool.
  • Animate the position of Deform pins.
  • Smooth motion in an animation.
  • Record animation by using the Puppet Sketch tool.

Puppet pin works on the information in the first frame so if that changes over time then the effects breaks. It's always been that way and it's that way with several other distortion effects. When in doubt or when facing problems you can't seem to solve, pre-compose. At first glance the puppet pin tool in After Effects may seem like a low impact tool that you'll probably never care to learn or need to learn. It's perched next to the rotobrush and is the last tool in the bar almost like an afterthought.

The Puppet tools in After Effects let you quickly add natural motion to raster images and vector graphics. Three tools create 'pins' to define the point of deformation, areas of overlap, and areas that should remain more rigid. An additional tool, Puppet Sketch, lets you record animation in real time. In this exercise, you'll use the Puppet tools to animate a character slipping on a banana peel.

Getting Started

Download the following files to the AECS3_CIB/Lessons/Lesson08 folder on your hard disk (or copy them from the Adobe After Effects CS3 Professional Classroom in a Book DVD):

  • In the Assets folder: backdrop.psd, banana.psd, man.psd
  • In the Sample_Movie folder: Lesson08.mov

Follow these steps to review the files:

  1. Open and play the Lesson08.mov file to see what you'll create in this exercise.
  2. When you're done, quit the QuickTime player. You can delete this sample movie from your hard disk if you have limited storage space.

Setting Up the Project

When you begin this exercise, restore the default application settings for After Effects.

  1. Press Ctrl-Alt-Shift (Windows) or Command-Option-Shift (Mac OS) while starting After Effects. When asked whether you want to delete your preferences file, click OK.

    After Effects opens to display a blank, untitled project.

  2. Choose File > Save As or press Ctrl-Shift-S (Mac OS: Command-Shift-S).
  3. In the Save As dialog box, navigate to the following folder:
  4. Name the project Lesson08_Finished.aep, and then click Save.

Importing Footage

This exercise uses three Photoshop files to create the scene. You'll import them now.

  1. Choose File > Import > File.
  2. Navigate to the AECS3_CIB/Lessons/Lesson08/Assets folder. Shift-click to select the backdrop.psd, banana.psd, and man.psd files, and then click Open. The footage items appear in the Project panel.
  3. Click the Create a New Folder button at the bottom of the Project panel.
  4. Name the folder Assets, and then drag the footage items into the folder.
  5. Expand the Assets folder to see its contents (see Figure 1).

Creating the Composition

As with any project, for this project you need to create a new composition.

  1. Choose Composition > New Composition.
  2. Name the composition Walking Man.
  3. Make sure that the Preset pop-up menu is set to NTSC DV. This setting automatically sets the width, height, pixel aspect ratio, and frame rate for the composition.
  4. In the Duration field, type 500 to specify 5 seconds, and then click OK (see Figure 2).

    After Effects opens the new composition in the Timeline and Composition panels.

Adding the Background

It's easier to animate a character in context, so you'll add the background to the composition.

  1. Press the Home key to ensure that the current-time indicator is at the beginning of the composition.
  2. Drag the backdrop.psd file to the Timeline panel.
  3. Lock the layer to prevent accidental changes to it (see Figure 3).

Adding the Banana Peel

Next, you'll add the banana peel. At its default size, it's large enough to do real damage to anyone who slips on it. You'll scale it to a more proportional size for the scene.

  1. Drag the banana.psd file from the Project panel to the top layer in the Timeline panel (see Figure 4).
  2. Select the Banana layer in the Timeline panel and press S to display its Scale property.
  3. Change the Scale to 15%.
  4. Press P to display the layer's Position property.
  5. Change the Position to 160, 420. The banana peel moves to the left side of the composition (see Figure 5).
  6. Hide the properties for the Banana layer.

Adding the Character

Puppet Pin Tool After Effects Cs6 - Antipotent

Puppet Pin Tool After Effects

The last element in the scene is the character himself. You'll add him to the composition and then scale and position him appropriately.

  1. Drag the Man.psd footage item from the Project panel to the Timeline panel at the top of the layer stack.
  2. Select the Man layer, and press S to display its Scale property.
  3. Change the Scale to 15%.
  4. Press P to display the Position property, and change the Position to 575, 300 (see Figure 6).
  5. Press P again to hide the Position property for the layer.

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Add subtle animation and bring your designs to life with the Puppet tool in After Effects. Here’s everything you need to know.

Puppet Pin Tool After Effects Cs6 - antipotent

When working with image assets (especially vector designs), subtle application of the Puppet tool in After Effects can add life to your animation.

In this example, I’m animating a background design of a bird and other design elements scaling up.

The bird feel pretty lifeless, so I’m going to use the Puppet tool (the pushpin icon in the menu bar, as seen below) to give it some subtle movement. The Puppet tool lets you add “pins” in the image, then move and warp the image based on where you move the pins.

Each time you click on the image with the Puppet tool, you add a “pin” which acts as a kind of soft joint. I’m going to start by adding my initial joints, as well as adding a few joints that I won’t be keyframing, to keep certain parts of the image from moving. I’m going to place pins on the tips, middle joint, and beginning of its wings, the tips and beginning of his tail, and the middle of the head and the neck.

By default, as soon as you add a pin, it puts an initial keyframe for that pin wherever your playhead is.

Puppet Pin Tool After Effects

From here, I’m going to move back a few frames and do my deforming. I want it to look like the bird is spreading his wings and tail as it scales up, so I’m going to deform it by bringing the tips of its wings down a little and the mid-point of its wings down and a little towards the center of its body.

I’ll take the three bottom points on the tail and move them all in a bit towards the top tail joint. Then I’ll take the head pin and drag it up just a little, so that it looks like the bird is lowering its head as it spreads its wings into a flying position.

Previewing this, it does look like its wings are stretching out, so now I’m going to move those keyframes to line up with the scale I already have on the layer.

You’ll notice it looks a little… funny. This is because the Puppet tool movement isn’t eased at all. I’m going to select all of the deform keyframes and right click, setting them to “Easy Ease.”

After that, I’ll jump into the Curve Editor and drag the influence on the end keyframes to about 50%.

After Effects Cc Puppet Pin Tool

This gives us a nice, eased movement.

Subtle application of the Puppet tool can make a big difference to still designs by adding a hint of life-like movement that simple transforms simply can’t. There are all sorts of places this can be applied, just remember to do small movements – they’ll translate well without looking too fake.

Puppet Pin Tool Not Working - Adobe Support Community - 9474646

Got any After Effects tips/tricks/techniques you’d like to share? Let us know in the comments below!